

Be warned, though, the skills and their subsequent trees very very WoW-inspired. The skill trees are fairly linear, but having a few paths per tree is welcome. And the leveling up that occurs throughout the adventure, granting skill points, allows for allocating points into a number of skill trees to really form the type of character players have idealized. It’s standard stuff when it comes to character creation, but what is there provides enough depth to feel that aforementioned bond with one’s character. Since the view really restrict how much of one’s character players can actually see, it seems this was thrown in their more to emulate the feeling one gets when creating a character in the tabletop game.Īfter physical appearances are all set, folks can then move on to tweaking attributes and abilities, which are arranged and play out in the same way they have in the hundreds of RPGs before Legends. Sure, it’s not the most robust creator around, but being able to choose one’s gender, class, race, sub-race, and background (which gives one’s character a bit of a back story), and then tinker around with the dozen or so options under the hair, cheeks, nose, mouth, and ears categories does the job well enough. There’s a good bit of customization that goes into this, even if the isometric view the game employs doesn’t allow players to see many of the details of their character. Before folks start up their first game, regardless of the mode, they will be tasked with creating their character. We mentioned character attachment earlier specifically because becoming invested in one’s avatar is an important aspect of the game. So, being a fan of the franchise will add to the experience, hands down. So for those that don’t know it, the world-building may seem adequate but never deeper than that. While the lore may not be as rich as Pillars of Eternity for the average player who doesn’t know much about Dungeons & Dragons, there is still a good amount of history crammed into the game–though it does assume folks know the D&D Forgotten Realms world. Much of this is thanks to a solid writing team. This type of gameplay keeps the player, not just engaged in the plot, but also feeling truly connected to their character and the compatriots in tow. Some of them are obvious ones, in terms of what kind of character players want to assume, while many are morally ambigous and have pretty lasting effects. This is an RPG with a bevvy of choices for the player to make. The characters bring to life Sword Coast Legend, including the player themselves. While on paper, it may sound like the usual stuff in the way of D&D stories however, assuming that this is a run-of-the-mill tale would be flat out inaccurate. This particular story is one that starts off seemingly benign, but then quickly unravels into a much larger mission that essentially comes down to a save-the-world situation. Thanks to Jay Turner’s stellar writing and characterizations and the diverse quests players take on, players will want to experience Legends‘ narrative if for nothing else than for the interesting personalities and quality voice acting. The campaign that developers N-Space and Digital Extremes have created is one of the packages highlights. That’s right, Sword Coast wears many hats single player game, four-player cooperative dungeon crawler, 4vs1 multiplayer game wherein four friends team up to take on dungeons that are actively DM’d by a fifth player who constructs their own dungeons and stories also also manipulates baddies in real time to trounce said four friends, and content/scenario maker thanks to the devs giving players a wide range of tools to forge their very own D&D campaigns. Sword Coast Legends tells many tales: a 30-40 hour story campaign written by the developers, and then all of the modules made by fans that are also available to play through. Sword Coast Legends, then, is in a tough spot not only does it have to usurp the reputation garnered by those recent failings - after all, many fans would say there hasn’t been a quality D&D game since the mid-2000s - but it also has to compete with others in its genre, not tied down to the weighty franchise name, that have managed to redefine the cRPG genre. Baldur’s Gate and Neverwinter Nights are the two games that immediately come to mind as those that have managed to successfully capitalize on the illustrious franchise, while others like Daggerdale, Neverwinter, D&D Online and D&D Tactics failed to recreate that which we deem synonymous with the series.

Yet, despite its age, there have only been a few video games bearing the same namesake that have lived up to the tabletop’s prestige, regardless of the fact that there have also been scores of attempts at capturing the pen-and-paper magic via digital means. Dungeons & Dragons has endured over 40 years because of its engrossing storytelling opportunities and do-as-you-will encounter options.
